ftl pike beam vs hull beam. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. ftl pike beam vs hull beam

 
 Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blastftl pike beam vs hull beam  ago

Like any projectile weapon, lasers can miss. Costs 70 scrap, and has level 4 rarity. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Rebel attacking civilians in Last Stand. Heavy Ion and and Chain Ion are also pretty bad. Starting drone on the Cerenkov (Zoltan C). 2 power weapon. 1 Answer. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. Note that the ships can also be unlocked through other means, as described on the Ships page . That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. If you do, the halberd can deal up to ten damage in a single strike. Hull laser 2 creates a mini breachfest. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Would bump it up to B with a pre-igniter. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. . I just wasn't able to strike back very hard without the Pike Beam. Axes or swords. Stay away unless you really know what you want them for. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Axes or swords. Lanius absorbing automated scout. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I really can't wait to try this out. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. They deal no hull damage,. ago. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. All trademarks are property of their respective owners in the US and other countries. Heavy laser 1 is a very solid weapon. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. - Hull beam A worse Pike beam. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Basically your run-of-the-mill ion beam, short length and slow speed. Human boarders in abandoned sector. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Shotgun or rifle. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. R. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. For 0 damage, I would have been running the anti drone at that point. 25 lasers per power required, as opposed to 1. The Pike and the Minibeam are amazing weapons. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Pegasus Missiles / Swarm Missiles. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. I had a run on Fed C with a pike beam and 3 hull beams. Engi A: 985. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light. Virtually identical. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. L. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. . Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. You don't need these. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. 7s, 11. 2. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. View Mobile SiteFTL: Faster Than Light. 71K subscribers in the ftlgame community. Scans show a remote settlement being blockaded by a pirate ship. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Glaive is 3-2=1, or 3-1=2. Fire drone is actually not too bad with the right setup. A reasonable amount of crew. The Defense drone MKIIs sound like flak cannons when they fire. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. Like any projectile weapon, they can also. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. With 2 shields active, it will do 1 damage per room, because 3-2=1. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. 0s. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Plus going into the Flagship fight I thought. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Hull Laser II. Doubling up on beams has always worked well for me. I forgot about beams working on the zoltan shield actually. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Sure, they do a lot of damage, but you have to get the shields down first. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. Plus going into the Flagship fight I thought. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. It was a dumb micro mistake on my part. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. ago. 7s, 11. Beams NEVER MISS. Now the basic beam weapon (whatever it's called). This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Advertisement Coins. Chain Laser. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. III burst is that it actually has a lower power-laser ration than the Mk. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. . Category:Filler Events. Sure, they do a lot of damage, but you have to get the shields down first. 3 power weapon. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Date. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull Beam does double Hull damage versus systemless rooms. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Mac or PC. Still a useful weapon. Stealth Beam Drone []Guard. Filler Events. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. And another example is a time I had a Heavy Laser and 3. The only exception to this is The Osprey, with its Artillery. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Glaive Beam still hits for 3. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Combat I and. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. WHILE SUPPORTED. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Shotgun or rifle. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. Glaive beam. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. This random event occurs in: Abandoned Sector at a distress beacon. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. P. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Also pike beam was better for cheeky swipes. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It deals 60 crew damage per tile hit. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. ago. R. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Reply . Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Rebel fight. They double damage dealt to empty. There are balance changes, new weapons, and a simple upgrade system. ; The Flagship's Zoltan Shield has 12 health points. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). For sure they do. Halberd Beam. Flak Artillery. Hull BEam. Plus going into the Flagship fight I thought. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Axes or swords. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The flagship went down in 1 volley. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. However it cost 15 more scrap in store. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Each flak projectile depletes one shield layer, just like a laser. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. I would also manage to purchase a Cloaking system from another store at the very. So, I'd lean towards pike, but they're both. Ezpz. Does no hull damage nor system damage. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. die flagship crew is usually able to put it out and heal between two Fire Beam shots. #4. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Category:Out of Fuel Events. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. If you're looking for a weapon to fill a specific role, then these might be the ones you want. It doesn't. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Shotgun or rifle. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The first time is shorter than the pike beam's stock 16s due to weapons officer. Pike's slightly longer and the beam striking time is faster. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Log in Register. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. First mod you do is a scrap arm then three weapon reloads. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. Still a useful weapon. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Category:Out of Fuel Events. Premium Powerups Explore Gaming. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Long beam lets you hit most. It makes me wonder why it rarely gets a mention. Lasers do not require any resources to fire, only the required power supplied to the system. Concentrate fire on. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Shotgun or rifle. #4. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). View Mobile SiteAxes or swords. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Plus going into the Flagship fight I thought. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. 29. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. I forgot about beams working on the zoltan shield actually. 2s, 10. FTL: Faster Than Light Wiki is a FANDOM Games Community. I suppose with hacking, you don't need anything else. The fires quickly get out of control. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. 0 coins. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Mac or PC. Business, Economics, and Finance. Friendly slaver. Pike Beam: rarity 2 -> 3. These collisions can be accidental or planned (example). My first putative world record was still in the original game on Sep 21 2013,. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Mini beam is pretty awesome, look for 3 small. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Rebel attacking refueling outpost. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Shotgun or rifle. "Friendly" objects cannot collide; for example, you cannot. For example, the list of neutral events. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Axes or swords. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. . Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Does 1 Normal damage per room hit. My reasoning being that with my current loadout (heavy ions supporting Beam),. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. Pike Beam also has a much longer sweep length than Hull Beam. " Attack the pirate. So me and my friend were playing FTL using the Federation Cruiser type B. Even hitting Shields with lasers/Combat Drones/whatever. 6s, 12. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mantis attacking Crystal. ago. In general the Halberd is better. User account menu. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. Plus going into the Flagship fight I thought. Breach Bomb I. Beams that do no "damage" are blocked completely by any shield. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Burst Laser 2 is obviously better, but you have to use what you can find. Mac or PC. 23 votes, 15 comments. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. I'm wondering how to make these work. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Each system occupies one room. Would bump it up to B with a pre-igniter. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Shotgun or rifle. 3 shots for 3 power is still good, since it has the whole breach chance thing. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). (at least)Level 1 Cloaking. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Because of that, many parts of the ship had to be changed. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. Contrast this…A. Category page. Rebel defector. I think 6 is the best you can do with the pike beam without exploits. The Long-Ranged Scanners will detect no ship presence. Still a useful weapon. There is already a Buzzard-class frigate in the Kadur Remnant mod. Edit. Only the energy. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Hacking pairs very well with beams too. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Vulcan Laser. Fire drone is actually not too bad with the right setup. Ion while not the best opens up fun options. These collisions can be accidental or planned (example). This looks like a Pike Beam. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. The universe of FTL is inhabited by friendly and enemy ships. It may require a few volleys and lucky fire spread to overcome the flagship crew. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Unknown disease on mining colony. much like the ani bio beam. Only one ship starts without doors (Rock B), and only one starts without a. Oh ye gods, glaive beam. It includes one. One of my older videos that I made about a year ago. That's an absurdly short list. We make choices like this everyday, they are part of us. I feel like the Pike's line of fire is so long I end up wasting a lot of it. The Pike Beam's description says Glaive Beam instead of Pike Beam. . Move your finger in the direction you want the beam to go. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Rock armoured transport. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 12. The Pike Beam's description says Glaive Beam instead of Pike Beam. For the system, see Weapon Control. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. 0s. Plus going into the Flagship fight I thought. Also pike beam was better for cheeky swipes. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game.